Fahrenheit may have been flawed, but it worked for the most part - and it felt like the process of getting to the bottom of that would involve contradicting the man who held sway over my words many times over. Was this the saviour of the adventure game genre? Were its action sequences the awkward inclusions he'd told me they were? I wasn't sure. It was getting late my health was deteriorating, and the pressure to write something that slotted neatly on the end of Kristan's conclusion was immense. I'd been sitting at the PC for hours trying to review Fahrenheit.
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